Game Programming in C++: Creating 3D Games

Game Programming in C++: Creating 3D Games

by Sanjay Madhav
Game Programming in C++: Creating 3D Games

Game Programming in C++: Creating 3D Games

by Sanjay Madhav

eBook

$29.99  $39.99 Save 25% Current price is $29.99, Original price is $39.99. You Save 25%.

Available on Compatible NOOK Devices and the free NOOK Apps.
WANT A NOOK?  Explore Now

Related collections and offers


Overview

Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide

C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete.

Step by step, you’ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You’ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know.
  • Set up your C++ development tools quickly, and get started
  • Implement basic 2D graphics, game updates, vectors, and game physics
  • Build more intelligent games with widely used AI algorithms
  • Implement 3D graphics with OpenGL, shaders, matrices, and transformations
  • Integrate and mix audio, including 3D positional audio
  • Detect collisions of objects in a 3D environment
  • Efficiently respond to player input
  • Build user interfaces, including Head-Up Displays (HUDs)
  • Improve graphics quality with anisotropic filtering and deferred shading
  • Load and save levels and binary game data
Whether you’re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You’ll master the language that top studios are hiring for—and that’s a proven route to success.

Product Details

ISBN-13: 9780134597317
Publisher: Pearson Education
Publication date: 03/06/2018
Series: Game Design
Sold by: Barnes & Noble
Format: eBook
Pages: 528
File size: 27 MB
Note: This product may take a few minutes to download.

About the Author

Sanjay Madhav is a senior lecturer at the University of Southern California, where he teaches several programming and video game programming courses. He has taught at USC since 2008. Prior to joining USC, Sanjay worked as a programmer for several video game developers, including Electronic Arts, Neversoft, and Pandemic Studios. His credited games include Medal of Honor: Pacific Assault, Tony Hawk’s Project 8, Lord of the Rings: Conquest, and The Saboteur.

Sanjay is also the author of Game Programming Algorithms and Techniques and co-author of Multiplayer Game Programming. He has a B.S. and an M.S. in computer science and is pursuing a Ph.D. in computer science, all from USC.

Table of Contents

  • Chapter 1 Game Programming Overview
  • Chapter 2 Game Objects and 2D Graphics
  • Chapter 3 Vectors and Basic Physics
  • Chapter 4 Artificial Intelligence
  • Chapter 5 OpenGL
  • Chapter 6 3D Graphics
  • Chapter 7 Audio
  • Chapter 8 Input Systems
  • Chapter 9 Cameras
  • Chapter 10 Collision Detection
  • Chapter 11 User Interfaces
  • Chapter 12 Skeletal Animation
  • Chapter 13 Intermediate Graphics
  • Chapter 14 Level Files and Binary Data
  • Appendix A Intermediate C++ Review
  • Index
From the B&N Reads Blog

Customer Reviews