Clean Architecture: A Craftsman's Guide to Software Structure and Design

Clean Architecture: A Craftsman's Guide to Software Structure and Design

by Robert Martin
Clean Architecture: A Craftsman's Guide to Software Structure and Design

Clean Architecture: A Craftsman's Guide to Software Structure and Design

by Robert Martin

eBook

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Overview

Practical Software Architecture Solutions from the Legendary Robert C. Martin (“Uncle Bob”)

 

By applying universal rules of software architecture, you can dramatically improve developer productivity throughout the life of any software system. Now, building upon the success of his best-selling books Clean Code and The Clean Coder, legendary software craftsman Robert C. Martin (“Uncle Bob”) reveals those rules and helps you apply them.

 

Martin’s Clean Architecture doesn’t merely present options. Drawing on over a half-century of experience in software environments of every imaginable type, Martin tells you what choices to make and why they are critical to your success. As you’ve come to expect from Uncle Bob, this book is packed with direct, no-nonsense solutions for the real challenges you’ll face–the ones that will make or break your projects.

  • Learn what software architects need to achieve–and core disciplines and practices for achieving it
  • Master essential software design principles for addressing function, component separation, and data management
  • See how programming paradigms impose discipline by restricting what developers can do
  • Understand what’s critically important and what’s merely a “detail”
  • Implement optimal, high-level structures for web, database, thick-client, console, and embedded applications
  • Define appropriate boundaries and layers, and organize components and services
  • See why designs and architectures go wrong, and how to prevent (or fix) these failures

Clean Architecture is essential reading for every current or aspiring software architect, systems analyst, system designer, and software manager–and for every programmer who must execute someone else’s designs.


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Product Details

ISBN-13: 9780134494326
Publisher: Pearson Education
Publication date: 09/12/2017
Series: Robert C. Martin Series
Sold by: Barnes & Noble
Format: eBook
Pages: 432
Sales rank: 569,071
File size: 8 MB

About the Author

Robert C. Martin (“Uncle Bob”) has been a programmer since 1970. He is founder of Uncle Bob Consulting, LLC, and cofounder with his son Micah Martin of The Clean Coders LLC. Martin has published dozens of articles in various trade journals and is a regular speaker at international conferences and trade shows. He has authored and edited many books, including: Designing Object Oriented C++ Applications Using the Booch Method, Patterns Languages of Program Design 3, More C++ Gems, Extreme Programming in Practice, Agile Software Development: Principles, Patterns, and Practices, UML for Java Programmers, Clean Code, and The Clean Coder. A leader in the industry of software development, Martin served for three years as editor-in-chief of the C++ Report, and he served as the first chairman of the Agile Alliance.

Table of Contents

  • Chapter 1: What Is Design and Architecture?
  • Chapter 2: A Tale of Two Values
  • Chapter 3: Paradigm Overview
  • Chapter 4: Structured Programming
  • Chapter 5: Object-Oriented Programming
  • Chapter 6: Functional Programming
  • Chapter 7: SRP: The Single Responsibility Principle
  • Chapter 8: OCP: The Open-Closed Principle
  • Chapter 9: LSP: The Liskov Substitution Principle
  • Chapter 10: ISP: The Interface Segregation Principle
  • Chapter 11: DIP: The Dependency Inversion Principle 8
  • Chapter 12: Components
  • Chapter 13: Component Cohesion
  • Chapter 14: Component Coupling
  • Chapter 15: What Is Architecture?
  • Chapter 16: Independence
  • Chapter 17: Boundaries: Drawing Lines
  • Chapter 18: Boundary Anatomy
  • Chapter 19: Policy and Level
  • Chapter 20: Business Rules
  • Chapter 21: Screaming Architecture
  • Chapter 22: The Clean Architecture
  • Chapter 23: Presenters and Humble Objects
  • Chapter 24: Partial Boundaries
  • Chapter 25: Layers and Boundaries
  • Chapter 26: The Main Component
  • Chapter 27: Services: Great and Small 
  • Chapter 28: The Test Boundary
  • Chapter 29: Clean Embedded Architecture
  • Chapter 30: The Database Is a Detail
  • Chapter 31: The Web Is a Detail
  • Chapter 32: Frameworks Are Details
  • Chapter 33: Case Study: Video Sales
  • Chapter 34: The Missing Chapter
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