Title: Real-Time Rendering, Fourth Edition / Edition 4, Author: Tomas Akenine-Möller
Title: The Art of Game Design: A Book of Lenses, Third Edition / Edition 3, Author: Jesse Schell
Title: Rules of Play: Game Design Fundamentals / Edition 1, Author: Katie Salen
Title: Mathematics for Computer Graphics Applications / Edition 2, Author: Michael Mortenson
Title: CNC Programming Handbook / Edition 3, Author: Peter Smid
Title: FPGA Prototyping by VHDL Examples: Xilinx MicroBlaze MCS SoC / Edition 2, Author: Pong P. Chu
Title: FPGA Prototyping by VHDL Examples: Xilinx Spartan-3 Version / Edition 1, Author: Pong P. Chu
Title: Spatial Data Quality / Edition 1, Author: Wenzhong Shi
Title: Integrated Region-Based Image Retrieval / Edition 1, Author: James Z. Wang
Title: Modular Design for Machine Tools / Edition 1, Author: Yoshimi Ito
Title: Pro OGRE 3D Programming / Edition 1, Author: Gregory Junker
Title: Video Surveillance for Sensor Platforms: Algorithms and Architectures / Edition 1, Author: Mayssaa Al Najjar
Title: Wavelet Image and Video Compression / Edition 1, Author: Pankaj N. Topiwala
Title: Handbook of Optical and Laser Scanning / Edition 2, Author: Gerald F. Marshall
Title: The Definitive Guide to ImageMagick / Edition 1, Author: Michael Still
Title: Maya Python for Games and Film: A Complete Reference for Maya Python and the Maya Python API / Edition 1, Author: Adam Mechtley
Title: Image Mosaicing and Super-resolution / Edition 1, Author: David Capel
Title: Modeling from Reality / Edition 1, Author: Katsushi Ikeuchi
Title: Modeling in Analog Design / Edition 1, Author: Jean-Michel Bergï
Title: Handbook of Data Visualization / Edition 1, Author: Chun-houh Chen

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