Title: Math Games with Bad Drawings: 75 1/4 Simple, Challenging, Go-Anywhere Games-And Why They Matter, Author: Ben Orlin
Hardcover $22.99 $30.00 Current price is $22.99, Original price is $30.00.
Title: The Book of Perfectly Perilous Math: 24 Death-Defying Challenges for Young Mathematicians, Author: Sean Connolly
Title: Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change, Author: Karen Schrier
Title: Gamify Your Classroom: A Field Guide to Game-Based Learning, Author: Matthew Farber
Title: 101 More Drama Games for Children: New Fun and Learning with Acting and Make-Believe, Author: Paul Rooyackers
Title: Educational Potential of Computer Games, Author: Simon Egenfeldt-Nielsen
Title: Dynamic Induction: Games, Activities and Ideas to Revitalize your Employee Induction Process / Edition 1, Author: Susan El-Shamy
Title: Design and Implementation of Educational Games: Theoretical and Practical Perspectives, Author: Pavel Zemliansky
Title: Transforming Gaming and Computer Simulation Technologies across Industries, Author: Brock Dubbels
Title: 101 Dance Games for Children: Fun and Creativity with Movement, Author: Paul Rooyackers
Title: MOLTEN MAMA'S TRANSFORMATION TOOLS: Color Print 2nd Edition:, Author: Molten Mama
Title: Play Intelligence: From IQ to PIQ, Author: James W. Findlay
Title: Your Call: Critical Thinking For Decision Makers, Author: Kristy Tyson
Title: Why Games Are Good For Business: How to Leverage the Power of Serious Games, Gamification and Simulations, Author: Helen Routledge
Title: 101 Drama Games for Children: Fun and Learning with Acting and Make-Believe, Author: Paul Rooyackers
Title: Using Games and Simulations for Teaching and Assessment: Key Issues / Edition 1, Author: Harold F. O'Neil
Title: Serious Play: Literacy, Learning and Digital Games / Edition 1, Author: Catherine Beavis
Title: DREAM VOLUME 2: DREAM CHRONICLES, Author: Jennifer Rogers
Title: Advances in Game Design and Development Research, Author: Caroline Martell
Title: 241 Real-World Brain Teasers.: Guided problem-solving in Inventions, Nature, Uncommon Trivia, and Business Innovation., Author: Invent and Discover

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