Assembling Tomorrow: A Guide to Designing a Thriving Future from the Stanford d.school

Assembling Tomorrow: A Guide to Designing a Thriving Future from the Stanford d.school

Assembling Tomorrow: A Guide to Designing a Thriving Future from the Stanford d.school

Assembling Tomorrow: A Guide to Designing a Thriving Future from the Stanford d.school

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Overview

A powerful guide to why even the most well-intentioned innovations go haywire, and the surprising ways we can change course to create a more positive future, by two celebrated experts working at the intersection of design, technology, and learning at Stanford University’s acclaimed d.school.

“This brilliant book offers a new approach to all creative work that will expand your understanding of what it means to make and open up possibilities you didn’t know existed—it did for me.”—Adam Johnson, Pulitzer Prize-winning author of The Orphan Master’s Son

In Assembling Tomorrow, authors Scott Doorley and Carissa Carter explore the intangible forces that prevent us from anticipating just how fantastically technology can get out of control, and what might be in store for us if we don’t start using new tools and tactics. Despite our best intentions, our most transformative innovations tend to have consequences we can’t always predict. From the effects of social media to the uncertainty of AI and the consequences of climate change, the outcomes of our creations ripple across our lives. Time and again, our seemingly ceaseless capacity to create rubs up against our limited capacity to understand our impact. 

Assembling Tomorrow explores how to use readily accessible tools to both mend the mistakes of our past and shape our future for the better. We live in an era of “runaway design,” where innovations tangle with our lives in unpredictable ways. This book explores the off-­­kilter feelings of today and follows up with actionables to alter your perspective and help you find opportunities in these turbulent times. 

Mixed throughout are histories of the future, short pieces of speculative fiction that imagine the future as if it has already happened and consider the past with a critical yet hopeful eye so that all of us—as designers of our own futures—can create a better world for generations to come.

Product Details

ISBN-13: 9781984858184
Publisher: Clarkson Potter/Ten Speed
Publication date: 06/18/2024
Series: Stanford d.school Library
Pages: 320
Sales rank: 249,462
Product dimensions: 6.49(w) x 9.53(h) x 1.22(d)

About the Author

Scott Doorley is a writer, designer, and the creative director at the Stanford d.school. He has overseen everything from books to workspaces to digital products and initiatives focused on the future of learning and design. He co-wrote the book Make Space: How to Set the Stage for Creative Collaboration and teaches courses in design communication. His work has been featured in museums from San Jose to Helsinki and in publications such as Architecture + Urbanism and the New York Times.

Carissa Carter is a designer, geoscientist, and the academic director at the Stanford d.school. She's the author of The Secret Language of Maps: How to Tell Visual Stories with Data, and teaches design courses on emerging technologies, climate change, and data visualization. Her work on designing with machine learning and blockchain has earned multiple design awards, including Fast Company Innovation and Core 77 awards.

The Hasso Plattner Institute of Design, known as the d.school, was founded at Stanford University in 2005. Each year, more than a thousand students from all disciplines attend classes, workshops, and programs to learn how the thinking behind design can enrich their own work and unlock their creative potential.

Armando Veve is an award-winning illustrator whose drawings have appeared in publications including The New Yorker, National Geographic, Scientific American, MIT Technology Review, and Wired, among others. He studied illustration at the Rhode Island School of Design and currently resides in Philadelphia.

Read an Excerpt

Introduction

On the Verge


It may be that what we have is a world not on the verge of flying apart, but an uncreated one—still in shapeless fragments waiting to be put together properly. —Katherine Anne Porter, “The Future Is Now,” Mademoiselle magazine, 1950

Seventy years from tomorrow will be a special day. On this day, someone will feel the immense pressure of progress, and be paralyzed by possibility. Someone will rekindle a species. Someone will regret the impact of what they’ve put into the world. Someone will confuse code for consciousness. On this day, your youngest grandchild will unbox their first tabletop nuclear fusion generator.

The instruction book will be more than three centimeters thick, not because it’s complicated to run a nuclear fusion generator at home, but because there are at least fifty warnings in as many different languages. Do not disassemble. Do not link with additional generators. Not for use by children under six. Use of nuclear fusion to harm others will result in prosecution.

The generator itself will weigh no more than a carton of milk. Something so powerful should weigh more, they will think. But the instruction book—rather, the warning book—will have a respectable heft. A lot could go wrong. Even more could go right. A lot could go wrong even when everything goes right.

To be a maker in that moment, seventy years from tomorrow, will be to shape the world, to craft new possibilities and repair mistakes using the pieces that have come before.

Seventy years ago yesterday was its own special day.

On that day, someone broke ground on a radiant city of tall, evenly spaced high-rise buildings, hoping to solve the social problems of the era. Someone imagined a network of data spanning the globe, all accessible right from your desk. Someone questioned their role in building a bomb. Someone implanted an electric pacemaker on a human heart for the first time. On that day, someone sketched out the designs for a giant plane that would bring people together around the globe.

That plane would bring world peace as cultures mixed and mingled, or so they hoped. Also, larger planes would mean the airline could sell more seats! The plans for the plane were drawn by hand, with pencil lead, set squares, and steel rules. And the finished plane would emit more carbon dioxide than almost any other plane on the planet.

To be a maker in that moment, seventy years ago yesterday, was to rebuild the world itself, to make big changes in a world that had previously been making us instead. By then humankind had already made the move from what design philosophers Anne Pendleton-Jullian and John Seely Brown call “working in the world” to “working on the world.” The things people made were no longer sitting tidily within the bounds of nature and society but were actively altering both on a grand scale.

Today, too, is a special day.

Today, someone is putting the finishing touches on a machine-learning algorithm that will change the way you relate to your family. Someone is trying to design a way to communicate with animals in their own language. Someone is designing a gene that alters bacteria to turn your poop bright blue when it’s time to see the doctor. Someone is cleaning up the mess someone else left behind seventy years ago yesterday. Today, someone just had an idea that will end up saving one thing while it harms another.

All days are special in their own ways, but we happen to live in a time of quickening history, when what has been brewing for years coalesces overnight. We live in a time that defines the line between before and after. Today is an era of runaway design, in which the things people make—whether they be everyday products, hybrid workspaces, viral media posts, recycling systems, gene therapies, artificial intelligence bots, nuclear fusion generators, or anything in between—tangle with our environment and emotions in unpredictable ways. Our by-products modify the biosphere, our social media shapes societal norms, and our datasets drive decisions, making the impacts of our actions hard to anticipate, notice, and repair.

We live in a moment when the materials of making are blurring the lines between people, technology, and the natural world. Technology is getting more humanlike, as computers take on the task of thinking for us and for themselves. Nature is merging with technology, as line editing DNA bases becomes an everyday occurrence. Meanwhile, our minds and media are so intertwined and entangled that it’s making our nervous systems nervous.

These things—the quickening, the tangled-up-ness, and the shifting roles of materials and machines—are the ingredients that make today special, fraught, and full of potential. To be a maker in this moment—to be a human today—is to collaborate with the world. It is to create and be created, to work and be worked on, to make and be made.

To be human is to tinker, create, fix, care, and bring new things into the world. It is to design. You—yes, you!—might design products or policy, services or sermons, production lines or preschool programs. You might run a business, make art, or participate in passing out meals to the poor. You may write code or pour concrete, lobby for endangered species legislation or craft cocktails. Wherever you fit in, you are part of shaping the world. This is design work.

This book is about that work—our work, your work. It is about how we make the things we live with and how to live with the things we make, large and small.

However, even with the best intentions and expertise, people keep making things that don’t quite work, that might not serve us, and that even wreak havoc. Why is that?

The answer is clear—and complicated. What we’ve been forgetting to include in our designs is our own weaknesses— not to exploit them (which many have done) but to respond to them (which most have not). We have plenty of foibles to choose from: the limits of our senses, our bias toward negativity, our relentless need to make sense of things, our insistence on clinging to our assumptions (even when we’re wrong), our overemotional flailings, and a very human ailment called apophenia (our tendency to derive patterns between unrelated things, but more on this later). Add to this list one of our most consequential failings: people’s paltry ability to predict the products of the things we make.

Things get messy when humankind’s seemingly ceaseless capacity to create rubs up against our limited capacity to understand our own influence. Building a product is hard work, but tracking its products—the results, ripples, and repercussions that the products produce—is another story altogether. When we figure it out at all, it’s usually well after we put our creations into the world. We end up with transportation that warms the planet, social media that frays our nerves, and artificial intelligence that alters our real relationships.

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